Sciweavers

13190 search results - page 2133 / 2638
» Computer Vision
Sort
View
CGF
1999
113views more  CGF 1999»
15 years 6 months ago
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Christophe Bordeux, Ronan Boulic, Daniel Thalmann
CHI
1999
ACM
15 years 11 months ago
Manual and Gaze Input Cascaded (MAGIC) Pointing
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long been considered as an alternative or potentially superior pointing method for c...
Shumin Zhai, Carlos Morimoto, Steven Ihde
IROS
2008
IEEE
156views Robotics» more  IROS 2008»
16 years 1 months ago
Cross-country obstacle detection: Space-variant resolution and outliers removal
Abstract— The unstructured nature of cross-country environments poses a great deal of challenges to obstacle detection algorithms. This paper presents an algorithm able to perfor...
Pedro Santana, Paulo Santos, Luís Correia, ...
GECCO
2007
Springer
167views Optimization» more  GECCO 2007»
16 years 1 months ago
Eye-tracking evolutionary algorithm to minimize user fatigue in IEC applied to interactive one-max problem
In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary...
Denis Pallez, Philippe Collard, Thierry Baccino, L...
ICCS
2004
Springer
16 years 12 days ago
Improvements to Response-Surface Based Vehicle Design Using a Feature-Centric Approach
In this paper, we present our vision for a framework to facilitate computationally-based aerospace vehicle design by improving the quality of the response surfaces that can be deve...
David Thompson, Srinivasan Parthasarathy, Raghu Ma...
« Prev « First page 2133 / 2638 Last » Next »