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ICPR
2008
IEEE
16 years 1 months ago
Computing multiple view geometry in space-time from mutual projections of multiple cameras
The multiple view geometry in space-time can represent multiple view geometry in the case where nonrigid arbitrary motions are viewed from multiple translational cameras. However,...
Cheng Wan, Jun Sato
ICPR
2008
IEEE
16 years 1 months ago
An approximate algorithm for median graph computation using graph embedding
Graphs are powerful data structures that have many attractive properties for object representation. However, some basic operations are difficult to define and implement, for ins...
Miquel Ferrer, Ernest Valveny, Francesc Serratosa,...
ACCV
2006
Springer
16 years 22 days ago
How to Compute the Pose of an Object Without a Direct View?
We consider the task of computing the pose of an object relative to a camera, for the case where the camera has no direct view of the object. This problem was encountered in work o...
Peter F. Sturm, Thomas Bonfort
EUC
2008
Springer
15 years 8 months ago
Human Universality in Ubiquitous Computing: Maslow, Where Are You?
Too narrow, the productivity-oriented vision guiding ubiquitous computing should be replaced or enriched with humanistic aspects. We discuss the role of Maslow's hierarchy of...
Sébastien Duval, Christian Hoareau, Hiromic...
ICCV
2007
IEEE
16 years 8 months ago
Efficient Computation of the Inverse Gradient on Irregular Domains
The inverse gradient problem, finding a scalar field f with a gradient near a given vector field g on some bounded and connected domain Rn , can be solved by means of a Poisson ...
Gunnar Farnebäck, Hans Knutsson, Joakim Rydel...