: As mobile and embedded computing devices become more pervasive, it is becoming obvious that the nature of interactions between users and computers must evolve. Applications need ...
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
We describe a method for computing the likelihood that a completion joining two contour fragments passes through any given position and orientation in the image plane, that is, a m...
Linear subspace representations of appearance variation are pervasive in computer vision. In this paper we address the problem of robustly matching them (computing the similarity ...
In this paper a framework for defining scale-spaces, based on the computational geometry concepts of α-shapes, is proposed. In this approach, objects (curves or surfaces) of incr...