Sciweavers

13270 search results - page 2323 / 2654
» Computer Vision on Mars
Sort
View
HUC
1999
Springer
15 years 11 months ago
Exploring Brick-Based Navigation and Composition in an Augmented Reality
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects ...
Morten Fjeld, Fred Voorhorst, Martin Bichsel, Kris...
UIST
1994
ACM
15 years 10 months ago
A Perceptually-Supported Sketch Editor
The human visual system makes a great deal more of images than the elemental marks on a surface. In the course of viewing, creating, or editing a picture, we actively construct a ...
Eric Saund, Thomas P. Moran
ACMACE
2007
ACM
15 years 10 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
CIG
2006
IEEE
15 years 10 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
DSVIS
2006
Springer
15 years 10 months ago
Analysis of Pointing Tasks on a White Board
We study the variations in two dimensional (2D) pointing tasks on a traditional white board of a group of subjects by means of capturing their movement traces in an automatic way w...
Giorgio P. Faconti, Mieke Massink
« Prev « First page 2323 / 2654 Last » Next »