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ICMCS
2008
IEEE
159views Multimedia» more  ICMCS 2008»
16 years 10 days ago
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
ECCV
1994
Springer
15 years 10 months ago
Markov Random Field Models in Computer Vision
A variety of computer vision problems can be optimally posed as Bayesian labeling in which the solution of a problem is dened as the maximum a posteriori (MAP) probability estimate...
Stan Z. Li
ICMCS
2007
IEEE
182views Multimedia» more  ICMCS 2007»
16 years 6 days ago
Computer Vision on Multi-Core Processors: Articulated Body Tracking
The recent emergence of multi-core processors enables a new trend in the usage of computers. Computer vision applications, which require heavy computation and lots of bandwidth, u...
Trista Pei-chun Chen, Dmitry Budnikov, Christopher...
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 11 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
DICTA
2003
15 years 7 months ago
TLIB: A Real-time Computer Vision Library for HCI
A computer vision software library is a key component of vision-based applications. While there are several existing libraries, most are large and comple or limited to a particular...
Sébastien Grange, Terry Fong, Charles Baur