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» Computer Vision for Interactive Computer Graphics
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VRST
2004
ACM
15 years 11 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
ECCV
2006
Springer
15 years 10 months ago
Computing Emotion Awareness Through Facial Electromyography
To improve human-computer interaction (HCI), computers need to recognize and respond properly to their user's emotional state. This is a fundamental application of affective c...
Egon L. van den Broek, Marleen H. Schut, Joyce H. ...
ICPR
2008
IEEE
16 years 7 months ago
Relative advantage of touch over vision in the exploration of texture
Texture segmentation is an effortless process in scene analysis, yet its mechanisms have not been sufficiently understood. A common assumption in most current approaches is that t...
Choonseog Park, Yoon Ho Bai, Yoonsuck Choe
SIGGRAPH
2000
ACM
15 years 10 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
SI3D
2003
ACM
15 years 11 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...