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» Computer Vision for Interactive Computer Graphics
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SIGGRAPH
1987
ACM
15 years 10 months ago
Flocks, herds and schools: A distributed behavioral model
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rar...
Craig W. Reynolds
FPLAY
2008
15 years 8 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
TOG
2010
97views more  TOG 2010»
15 years 1 months ago
A practical simulation of dispersed bubble flow
In this paper, we propose a simple and efficient framework for simulating dispersed bubble flow. Instead of modeling the complex hydrodynamics of numerous small bubbles explicitly...
Doyub Kim, Oh-Young Song, Hyeong-Seok Ko
CVPR
2008
IEEE
16 years 1 months ago
Bayesian tactile face
Computer users with visual impairment cannot access the rich graphical contents in print or digital media unless relying on visual-to-tactile conversion, which is done primarily b...
Zheshen Wang, Xinyu Xu, Baoxin Li
3DOR
2010
15 years 1 months ago
SHREC'10 Track: Range Scan Retrieval
The 3D Shape Retrieval Contest 2010 (SHREC'10) on range scan retrieval aims at comparing algorithms that match a range scan to complete 3D models in a target database. The qu...
Helin Dutagaci, Afzal Godil, Chun Pan Cheung, Taka...