The Euclidean skeleton is essential for general shape representation. This paper provides an e cient method to extract a well-connected Euclidean skeleton by a neighbor bisector d...
We present a particle filtering algorithm for robustly tracking the contours of multiple deformable objects through severe occlusions. Our algorithm combines a multiple blob track...
The algorithm presented in this paper aims to segment the foreground objects in video (e.g., people) given timevarying, textured backgrounds. Examples of time-varying backgrounds ...
In this paper, we propose a novel component-wise smoothing algorithm that constructs a hierarchy (or family) of smoothened log-likelihood surfaces. Our approach first smoothens th...
When a large amount of data are missing, or when multiple hidden nodes exist, learning parameters in Bayesian networks (BNs) becomes extremely difficult. This paper presents a lea...