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CVPR
1998
IEEE
16 years 9 months ago
Generation of the Euclidean Skeleton from the Vector Distance Map by a Bisector Decision Rule
The Euclidean skeleton is essential for general shape representation. This paper provides an e cient method to extract a well-connected Euclidean skeleton by a neighbor bisector d...
Hong Li, Albert M. Vossepoel
CVPR
2005
IEEE
16 years 9 months ago
Tracking Multiple Mouse Contours (without Too Many Samples)
We present a particle filtering algorithm for robustly tracking the contours of multiple deformable objects through severe occlusions. Our algorithm combines a multiple blob track...
Kristin Branson, Serge Belongie
ICCV
2003
IEEE
16 years 9 months ago
Segmenting Foreground Objects from a Dynamic Textured Background via a Robust Kalman Filter
The algorithm presented in this paper aims to segment the foreground objects in video (e.g., people) given timevarying, textured backgrounds. Examples of time-varying backgrounds ...
Jing Zhong, Stan Sclaroff
ICPR
2008
IEEE
16 years 8 months ago
Component-wise parameter smoothing for learning mixture models
In this paper, we propose a novel component-wise smoothing algorithm that constructs a hierarchy (or family) of smoothened log-likelihood surfaces. Our approach first smoothens th...
Bala Rajaratnam, Chandan K. Reddy
ICPR
2008
IEEE
16 years 8 months ago
Exploiting qualitative domain knowledge for learning Bayesian network parameters with incomplete data
When a large amount of data are missing, or when multiple hidden nodes exist, learning parameters in Bayesian networks (BNs) becomes extremely difficult. This paper presents a lea...
Qiang Ji, Wenhui Liao