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CW
2005
IEEE
16 years 9 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICDCS
2005
IEEE
16 years 8 days ago
A Spatiotemporal Query Service for Mobile Users in Sensor Networks
This paper presents MobiQuery, a spatiotemporal query service that allows mobile users to periodically gather information from their surrounding areas through a wireless sensor ne...
Chenyang Lu, Guoliang Xing, Octav Chipara, Chien-L...
ICDCSW
2005
IEEE
16 years 8 days ago
Parallel Bindings in Distributed Multimedia Systems
Today’s multimedia environments are characterized by different stationary and a growing number of mobile devices, like PDAs or even mobile phones. To meet their requirements reg...
Michael Repplinger, Florian Winter, Marco Lohse, P...
INFOCOM
2005
IEEE
16 years 8 days ago
On static reachability analysis of IP networks
The primary purpose of a network is to provide reachability between applications running on end hosts. In this paper, we describe how to compute the reachability a network provide...
Geoffrey G. Xie, Jibin Zhan, David A. Maltz, Hui Z...
IPPS
2005
IEEE
16 years 8 days ago
Reconfigurable Object Consistency Model
Consistency is an important issue in Distributed Shared Memory (DSM) systems. These systems share a set of objects or virtual memory pages. The data sharing enables the applicatio...
Christiane V. Pousa, Luís Fabrício W...
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