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» Computer Vision: Algorithms and Applications
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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
FOCS
2000
IEEE
15 years 11 months ago
Fast parallel circuits for the quantum Fourier transform
We give new bounds on the circuit complexity of the quantum Fourier transform (QFT). We give an upper bound of Ç´ÐÓ Ò · ÐÓ ÐÓ ´½ µµ on the circuit depth for computin...
Richard Cleve, John Watrous
SC
2000
ACM
15 years 11 months ago
Scalable Fault-Tolerant Distributed Shared Memory
This paper shows how a state-of-the-art software distributed shared-memory (DSM) protocol can be efficiently extended to tolerate single-node failures. In particular, we extend a ...
Florin Sultan, Thu D. Nguyen, Liviu Iftode
HPCA
1998
IEEE
15 years 11 months ago
Hardware for Speculative Run-Time Parallelization in Distributed Shared-Memory Multiprocessors
Run-time parallelization is often the only way to execute the code in parallel when data dependence information is incomplete at compile time. This situation is common in many imp...
Ye Zhang, Lawrence Rauchwerger, Josep Torrellas
IPPS
1998
IEEE
15 years 11 months ago
Hyper Butterfly Network: A Scalable Optimally Fault Tolerant Architecture
Boundeddegreenetworks like deBruijn graphsor wrapped butterfly networks are very important from VLSI implementation point of view as well as for applications where the computing n...
Wei Shi, Pradip K. Srimani
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