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FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
SIGMOD
2010
ACM
324views Database» more  SIGMOD 2010»
15 years 11 months ago
Similarity search and locality sensitive hashing using ternary content addressable memories
Similarity search methods are widely used as kernels in various data mining and machine learning applications including those in computational biology, web search/clustering. Near...
Rajendra Shinde, Ashish Goel, Pankaj Gupta, Debojy...
CHI
2009
ACM
15 years 11 months ago
StoryBank: mobile digital storytelling in a development context
Mobile imaging and digital storytelling currently support a growing practice of multimedia communication in the West. In this paper we describe a project which explores their bene...
David M. Frohlich, Dorothy Rachovides, Kiriaki Rig...
CCS
2008
ACM
15 years 8 months ago
SNAPP: stateless network-authenticated path pinning
This paper examines a new building block for next-generation networks: SNAPP, or Stateless Network-Authenticated Path Pinning. SNAPP-enabled routers securely embed their routing d...
Bryan Parno, Adrian Perrig, Dave Andersen
IPCO
2004
110views Optimization» more  IPCO 2004»
15 years 8 months ago
Scheduling an Industrial Production Facility
Managing an industrial production facility requires carefully allocating limited resources, and gives rise to large, potentially complicated scheduling problems. In this paper we c...
Eyjolfur Asgeirsson, Jonathan W. Berry, Cynthia A....