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CVPR
2006
IEEE
16 years 16 days ago
Shape from Dynamic Texture for Planes
We propose a method for recovering the affine geometry of a dynamically textured plane from a video sequence taken by an uncalibrated, fixed, perspective camera. Some instances ...
Yaser Sheikh, Niels C. Haering, Mubarak Shah
IPPS
2006
IEEE
16 years 15 days ago
An economy-driven mapping heuristic for hierarchical master-slave applications in grid systems
In heterogeneous distributed systems, such as Grids, a resource broker is responsible of automatically selecting resources, and mapping application tasks to them. A crucial aspect...
Nadia Ranaldo, Eugenio Zimeo
IPPS
2006
IEEE
16 years 15 days ago
Neighbourhood maps: decentralised ranking in small-world P2P networks
Reputation in P2P networks is an important tool to encourage cooperation among peers. It is based on ranking of peers according to their past behaviour. In large-scale real world ...
Matteo Dell'Amico
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
16 years 15 days ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
ISVC
2005
Springer
15 years 12 months ago
Efficient Depth Edge Detection Using Structured Light
This research features a novel approach that efficiently detects depth edges in real world scenes. Depth edges play a very important role in many computer vision problems because t...
Jiyoung Park, Cheolhwon Kim, Juneho Yi, Matthew Tu...