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CCGRID
2008
IEEE
16 years 1 months ago
A Stable Broadcast Algorithm
—Distributing large data to many nodes, known as a broadcast or a multicast, is an important operation in parallel and distributed computing. Most previous broadcast algorithms e...
Kei Takahashi, Hideo Saito, Takeshi Shibata, Kenji...
IPPS
2008
IEEE
16 years 1 months ago
High-speed string searching against large dictionaries on the Cell/B.E. Processor
Our digital universe is growing, creating exploding amounts of data which need to be searched, protected and filtered. String searching is at the core of the tools we use to curb...
Daniele Paolo Scarpazza, Oreste Villa, Fabrizio Pe...
206
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HPDC
2007
IEEE
16 years 1 months ago
Failure-aware checkpointing in fine-grained cycle sharing systems
Fine-Grained Cycle Sharing (FGCS) systems aim at utilizing the large amount of idle computational resources available on the Internet. Such systems allow guest jobs to run on a ho...
Xiaojuan Ren, Rudolf Eigenmann, Saurabh Bagchi
PODC
2006
ACM
16 years 21 days ago
On the complexity of distributed graph coloring
Coloring the nodes of a graph with a small number of colors is one of the most fundamental problems in theoretical computer science. In this paper, we study graph coloring in a di...
Fabian Kuhn, Roger Wattenhofer
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
16 years 21 days ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
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