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ATAL
2006
Springer
15 years 11 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
ATAL
2007
Springer
16 years 1 months ago
An agent-based methodology for analyzing and visualizing educational assessment data
We examine data collected from on-line assessments of the numeracy and literacy skills of young students in order to construct probabilistic agent-based controllers. We demonstrat...
Elizabeth Sklar, Jordan Salvit, Christopher Camach...
ICCBR
2007
Springer
16 years 1 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
IVA
2005
Springer
16 years 20 days ago
Training Agents: An Architecture for Reusability
During the last years, Intelligent Virtual Environments for Training have become a quite popular application of computer science to education. These systems involve very different...
Gonzalo Méndez, Angélica de Antonio
HRI
2007
ACM
15 years 11 months ago
To kill a mockingbird robot
Robots are being introduced in our society but their social status is still unclear. A critical issue is if the robot's exhibition of intelligent life-like behavior leads to ...
Christoph Bartneck, Marcel Verbunt, Omar Mubin, Ab...