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AMDO
2008
Springer
15 years 9 months ago
Inverse Kinematics Using Sequential Monte Carlo Methods
Abstract. In this paper we propose an original approach to solve the Inverse Kinematics problem. Our framework is based on Sequential Monte Carlo Methods and has the advantage to a...
Nicolas Courty, Elise Arnaud
CG
2008
Springer
15 years 9 months ago
About the Completeness of Depth-First Proof-Number Search
Abstract. Depth-first proof-number (df-pn) search is a powerful member of the family of algorithms based on proof and disproof numbers. While df-pn has succeeded in practice, its t...
Akihiro Kishimoto, Martin Müller 0003
DCC
2005
IEEE
15 years 8 months ago
On the Performance of Linear Slepian-Wolf Codes for Correlated Stationary Memoryless Sources
We derive an upper bound on the average MAP decoding error probability of random linear SW codes for arbitrary correlated stationary memoryless sources defined on Galois fields....
Shengtian Yang, Peiliang Qiu
FPLAY
2008
15 years 8 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
FPLAY
2008
15 years 8 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger