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177
Voted
SI3D
1992
ACM
15 years 11 months ago
Integrating Constraints and Direct Manipulation
In this paper, we present techniques for integratingconstraint and direct manipulation approaches to geometric modeling. Direct manipulation positioning techniques are augmented t...
Michael Gleicher
197
Voted
SI3D
1992
ACM
15 years 11 months ago
Implementation of Flying, Scaling and Grabbing in Virtual Worlds
In a virtual world viewed with a head-mounted display, the user may wish to perform certain actions under the control of a manual input device. The most important of these actions...
Warren Robinett, Richard Holloway
ACG
2009
Springer
15 years 11 months ago
Conflict Resolution of Chinese Chess Endgame Knowledge Base
Endgame heuristics are often incorperated as part of the evaluation function used in Chinese chess programs. In our program, Contemplation, we have proposed an automatic strategy t...
Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sh...
179
Voted
ACG
2009
Springer
15 years 11 months ago
A Study of UCT and Its Enhancements in an Artificial Game
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its enhancements, have become extremely popular. Because of the importance of this family of algorithms, a deepe...
David Tom, Martin Müller
172
Voted
SI3D
2010
ACM
15 years 10 months ago
A real-time screened-Poisson solver for interactive surface editing
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...
Ming Chuang, Michael M. Kazhdan