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CG
2002
Springer
15 years 6 months ago
BRDC: binary representation of displacement code for line
: In raster graphics, a line is displayed as a sequence of connected pixels that best approximate the line with minimum deviation. The displacement code of a line is a sequence of ...
Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao
148
Voted
TOG
2002
133views more  TOG 2002»
15 years 6 months ago
Structural modeling of flames for a production environment
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
Arnauld Lamorlette, Nick Foster
ICIDS
2010
Springer
15 years 4 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
SCA
2007
15 years 9 months ago
Deformation styles for spline-based skeletal animation
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
SIGGRAPH
1993
ACM
15 years 11 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin