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ICIG
2009
IEEE
16 years 1 months ago
Discriminative Maximum Margin Image Object Categorization with Exact Inference
Categorizing multiple objects in images is essentially a structured prediction problem: the label of an object is in general dependent on the labels of other objects in the image....
Qinfeng Shi, Luping Zhou, Li Cheng, Dale Schuurman...
CGI
2006
IEEE
16 years 27 days ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
GRAPHITE
2005
ACM
16 years 12 days ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
DIGRA
2005
Springer
16 years 11 days ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
SI3D
2003
ACM
16 years 2 days ago
Non-invasive interactive visualization of dynamic architectural environments
We present a system for interactively producing exploded views of 3D architectural environments such as multi-story buildings. These exploded views allow viewers to simultaneously...
Christopher Niederauer, Mike Houston, Maneesh Agra...