Drawing on paper is an experience which is still unmatched by any input device for drawing into a computer in terms of accuracy, dexterity and general pleasantness of use. This pa...
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Fra...
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...