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CGI
1997
IEEE
15 years 11 months ago
Controlling Fluid Animation
A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
Nick Foster, Dimitris N. Metaxas
SIGGRAPH
1997
ACM
15 years 11 months ago
Computer-generated watercolor
This paper describes the various artistic effects of watercolor and shows how they can be simulated automatically. Our watercolor model is based on an ordered set of translucent g...
Cassidy J. Curtis, Sean E. Anderson, Joshua E. Sei...
CGI
2004
IEEE
15 years 10 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
CGI
2001
IEEE
15 years 10 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
SIGGRAPH
1995
ACM
15 years 10 months ago
Depicting fire and other gaseous phenomena using diffusion processes
Developing a visually convincing model of fire, smoke, and other gaseousphenomenais among the most difficult and attractive problems in computer graphics. We have created new me...
Jos Stam, Eugene Fiume