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SIGGRAPH
2000
ACM
15 years 11 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
Aaron Hertzmann, Denis Zorin
SIGGRAPH
2000
ACM
15 years 11 months ago
Spectral compression of mesh geometry
We show how spectral methods may be applied to 3D mesh data to obtain compact representations. This is achieved by projecting the mesh geometry onto an orthonormal basis derived f...
Zachi Karni, Craig Gotsman
CGI
1999
IEEE
15 years 11 months ago
Time Warping of Audio Signals
This paper describes a technique to obtain a time dilation or contraction of an audio signal. Different Computer Graphics applications can take advantage of this technique. In rea...
Siome Goldenstein, Jonas Gomes
NPIV
1999
ACM
153views Visualization» more  NPIV 1999»
15 years 11 months ago
Exploration of Large Image Collections Using Virtual Reality Devices
An image browser for the exploration of image collections is described. The approach taken is to utilize VR input devices to develop more intuitive interaction metaphors that allo...
Robert van Liere, Wim C. de Leeuw
SIBGRAPI
1999
IEEE
15 years 11 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei