This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within a...
Most of the previous multiresolution models use exclusively the triangle graphic primitive both in the data structure and in the rendering stage. Only a few models use another gra...
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standa...