Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
This research further develops the light field and lumigraph imagebased rendering methods and extends their utility. We present alternate parameterizations that permit 1) interac...
Aaron Isaksen, Leonard McMillan, Steven J. Gortler
In scientific computing environments, large amounts of floating-point data often need to be transferred between computers as well as to and from storage devices. Compression can r...
In this paper we disprove the belief widespread within the computer graphics community that Catmull-Clark subdivision surfaces cannot be evaluated directly without explicitly subd...
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...