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GRAPHICSINTERFACE
2007
15 years 8 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
APGV
2010
ACM
288views Visualization» more  APGV 2010»
15 years 10 months ago
Statistical regularities in low and high dynamic range images
Computer graphics as well as related disciplines often benefit from understanding the human visual system and its input. In this paper, we study statistical regularities of both ...
Tania Pouli, Douglas Cunningham, Erik Reinhard
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
SI3D
2010
ACM
16 years 1 months ago
Synthesis and editing of personalized stylistic human motion
This paper presents a generative human motion model for synthesis, retargeting, and editing of personalized human motion styles. We first record a human motion database from mult...
Jianyuan Min, Huajun Liu, Jinxiang Chai
AFRIGRAPH
2009
ACM
16 years 1 months ago
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...