In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Computer graphics as well as related disciplines often benefit from understanding the human visual system and its input. In this paper, we study statistical regularities of both ...
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
This paper presents a generative human motion model for synthesis, retargeting, and editing of personalized human motion styles. We first record a human motion database from mult...
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...