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SG
2004
Springer
16 years 2 days ago
Implementation of ActiveCube as an Intuitive 3D Computer Interface
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...
Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yo...
CGI
2003
IEEE
16 years 1 days ago
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production
This paper describes Diorama Engine, a 3D directing tool for 3D computer animation. The Diorama Engine is a limited but specialized tool that focuses on ease of scene construction...
Koji Mikami, Toru Tokuhara
DIGRA
2003
Springer
15 years 12 months ago
Computer games and violence: Is there really a connection?
The relationship between videogames and violent behaviour was analysed in a representative sample of 9889 Norwegian youth ageing from 13 to 18 years. Videogames were separated in ...
Tor Endestad, Leila Torgersen
CAMP
2005
IEEE
16 years 11 days ago
SVG Rendering for Internet Imaging
- The SVG (Scalable Vector Graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with r...
Sebastiano Battiato, Gianpiero di Blasi, Giovanni ...
IBPRIA
2005
Springer
16 years 7 days ago
Hardware-Accelerated Template Matching
In the last decade, consumer graphics cards have increased their power because of the computer games industry. These cards are now programmable and capable of processing huge amoun...
Raúl Cabido, Antonio S. Montemayor, Á...