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EGH
2007
Springer
16 years 27 days ago
Accelerating real-time shading with reverse reprojection caching
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
VISUALIZATION
2000
IEEE
15 years 11 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl
SIGGRAPH
1996
ACM
15 years 11 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
SIGGRAPH
1993
ACM
15 years 10 months ago
Frequency domain volume rendering
The Fourier projection-slice theorem allows projections of volume data to be generated in O(n2 log n) time for a volume of size n3 . The method operates by extracting and inverse ...
Takashi Totsuka, Marc Levoy
SIGGRAPH
1995
ACM
15 years 10 months ago
Optimally combining sampling techniques for Monte Carlo rendering
Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte Carlo path tracing, a...
Eric Veach, Leonidas J. Guibas