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» Computer Graphics of Kinematic Surfaces
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SIGGRAPH
1998
ACM
15 years 10 months ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...
COMPGEOM
2010
ACM
15 years 11 months ago
Output-sensitive algorithm for the edge-width of an embedded graph
Let G be an unweighted graph of complexity n cellularly embedded in a surface (orientable or not) of genus g. We describe improved algorithms to compute (the length of) a shortest...
Sergio Cabello, Éric Colin de Verdiè...
SIGGRAPH
2003
ACM
15 years 11 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
SIGGRAPH
2010
ACM
15 years 10 months ago
Real-time lens blur effects and focus control
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel
RT
2001
Springer
15 years 10 months ago
Measuring the Perception of Visual Realism in Images
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...