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SIBGRAPI
2005
IEEE
15 years 12 months ago
An Image-Based Shading Pipeline for 2D Animation
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...
Hedlena M. de A. Bezerra, Bruno Feijó, Luiz...
IWCM
2004
Springer
15 years 11 months ago
Towards a Multi-camera Generalization of Brightness Constancy
Standard optical flow methods for motion or disparity estimation use a brightness constancy constraint equation (BCCE). This BCCE either handles a moving camera imaging a non-movi...
Hanno Scharr
PG
2000
IEEE
15 years 10 months ago
A New Paradigm for Changing Topology during Subdivision Modeling
In this paper, we present a new paradigm that allows dynamically changing the topology of 2-manifold polygonal meshes. Our new paradigm always guarantees topological consistency o...
Ergun Akleman, Vinod Srinivasan, Jianer Chen
SIGGRAPH
2000
ACM
15 years 10 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
CGI
2004
IEEE
15 years 10 months ago
CSG Operations with Voxelized Solids
We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information ...
Pavol Novotný, Leonid I. Dimitrov, Milos Sr...