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» Computer Graphic Simulation of Light Reflection from Paper
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VC
2008
162views more  VC 2008»
15 years 5 months ago
Realization of Seurat's pointillism via non-photorealistic rendering
Photorealistic rendering is one of the oldest and most important research areas in computer graphics. More recently, the concept of nonphotorealistic rendering has been proposed as...
Chuan-Kai Yang, Hui-Lin Yang
RT
1997
Springer
15 years 10 months ago
Reconstructing the Visual Field of Compound Eyes
: Realistic image synthesis research involves the simulation of visible light propagation within an environment with a view to computing an image that evokes a similar visual respo...
Steven Collins
CVPR
2003
IEEE
16 years 7 months ago
Shape and Materials by Example: A Photometric Stereo Approach
This paper presents a technique for computing the geometry of objects with general reflectance properties from images. For surfaces with varying material properties, a full segmen...
Aaron Hertzmann, Steven M. Seitz
RT
1998
Springer
15 years 10 months ago
Fidelity of Graphics Reconstructions: A Psychophysical Investigation
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
PG
1997
IEEE
15 years 10 months ago
Rendering of spherical light fields
A plenoptic function is a parameterized function describing the flow of light in space, and has served as a key idea in building some of the recent image-based rendering systems....
Insung Ihm, Sanghoon Park, Rae Kyoung Lee