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ICPPW
2003
IEEE
15 years 12 months ago
Parallelization of Cellular Neural Networks for Image Processing on Cluster Architectures
In this paper a simple but effective approach for parallelization of cellular neural networks for image processing is developed. Digital gray-scale images were used to evaluate th...
Thomas Weishäupl, Erich Schikuta
IPPS
2007
IEEE
16 years 28 days ago
Explaining StGermain: An aspect oriented environment for building extensible computational mechanics modeling software
HPC scientific computational models are notoriously difficult to develop, debug, and maintain. The reasons for this are multifaceted — including difficulty of parallel programm...
Steve Quenette, Louis Moresi, P. D. Sunter, Bill F...
SIGCOMM
2004
ACM
16 years 2 days ago
A layered naming architecture for the internet
Currently the Internet has only one level of name resolution, DNS, which converts user-level domain names into IP addresses. In this paper we borrow liberally from the literature ...
Hari Balakrishnan, Karthik Lakshminarayanan, Sylvi...
FPLAY
2008
15 years 8 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
FCSC
2008
133views more  FCSC 2008»
15 years 6 months ago
Computational origami environment on the web
We present a computing environment for origami on the web. The environment consists of the computational origami engine Eos for origami construction, visualization, and geometrical...
Asem Kasem, Tetsuo Ida