Sciweavers

11061 search results - page 2074 / 2213
» Computer Architecture
Sort
View
FDG
2009
ACM
16 years 26 days ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
AINA
2008
IEEE
16 years 25 days ago
On Constructing High Performance Overlay for Layered Streaming in Heterogeneous Networks
This paper presents the mechanism and evaluation of a Qos-aware Overlay Construction Approach for Layered Streaming, called OCals. The motivation originates from the lack of overl...
Xin Xiao, Yuanchun Shi, Zhijia Chen, Baopeng Zhang
ICDCS
2008
IEEE
16 years 24 days ago
Distributed Divide-and-Conquer Techniques for Effective DDoS Attack Defenses
Distributed Denial-of-Service (DDoS) attacks have emerged as a popular means of causing mass targeted service disruptions, often for extended periods of time. The relative ease an...
Muthusrinivasan Muthuprasanna, Govindarasu Manimar...
ICDCSW
2008
IEEE
16 years 24 days ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
ICIP
2008
IEEE
16 years 24 days ago
Hardware-friendly descreening
Conventional electrophotographic printers tend to produce Moir´e artifacts when used for printing images scanned from printed material such as books and magazines. We propose a n...
Hasib Siddiqui, Mireille Boutin, Charles A. Bouman
« Prev « First page 2074 / 2213 Last » Next »