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NIPS
1993
15 years 7 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
ATAL
2010
Springer
15 years 7 months ago
UAV swarm coordination using cooperative control for establishing a wireless communications backbone
In this paper, we present a mechanism to fly a swarm of UAVs with the aim of establishing a wireless backbone over a pre-specified area. The backbone is aimed at connecting interm...
Achudhan Sivakumar, Colin Keng-Yan Tan
CEC
2010
IEEE
15 years 7 months ago
SBArt4 - Breeding abstract animations in realtime
Breeding Abstract Animations in Realtime Tatsuo Unemi SBART was developed in early 1990's as one of the derivatives from Artificial Evolution by Karl Sims. It has a functional...
Tatsuo Unemi
DAIS
2008
15 years 7 months ago
Using Object Replication for Building a Dependable Version Control System
Object-oriented technologies are frequently used to design and implement distributed applications. Object replication is a well-established approach to increase the dependability f...
Rüdiger Kapitza, Peter Baumann, Hans P. Reise...
DAGM
2009
Springer
15 years 7 months ago
A Gradient Descent Approximation for Graph Cuts
Abstract. Graph cuts have become very popular in many areas of computer vision including segmentation, energy minimization, and 3D reconstruction. Their ability to find optimal res...
Alparslan Yildiz, Yusuf Sinan Akgul
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