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ISMB
2000
15 years 8 months ago
Prediction of the Number of Residue Contacts in Proteins
Knowing the number of residue contacts in a protein is crucial for deriving constraints useful in modeling protein folding, protein structure, and/or scoring remote homology searc...
Piero Fariselli, Rita Casadio
ISMB
1993
15 years 8 months ago
Protein Sequencing Experiment Planning Using Analogy
Experiment design and execution is a central activity in the natural sciences. The SeqERsystem provides a general architecture for the integration of automated planning techniques...
Brian P. Kettler, Lindley Darden
ACMACE
2009
ACM
15 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
AIIDE
2009
15 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
EUROPAR
2010
Springer
15 years 8 months ago
Transactional Mutex Locks
Mutual exclusion locks limit concurrency but offer low latency. Software transactional memory (STM) typically has higher latency, but scales well. In this paper we propose transac...
Luke Dalessandro, David Dice, Michael L. Scott, Ni...
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