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SIGGRAPH
1994
ACM
15 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
CHI
2005
ACM
16 years 7 months ago
Profile before optimizing: a cognitive metrics approach to workload analysis
The Intelligence Analyst (IA) community will soon be the designated users of many new software tools. In the multitasking world of the IA, any one tool cannot be permitted to gree...
Wayne D. Gray, Michael J. Schoelles, Christopher W...
PRDC
2008
IEEE
16 years 1 months ago
Countering IPC Threats in Multiserver Operating Systems (A Fundamental Requirement for Dependability)
Multiserver operating systems have great potential to improve dependability, but, paradoxically, are paired with inherently more complex interprocess communication (IPC). Several ...
Jorrit N. Herder, Herbert Bos, Ben Gras, Philip Ho...
CCECE
2006
IEEE
16 years 1 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
NOSSDAV
2005
Springer
16 years 20 days ago
Power-efficient streaming for mobile terminals
Wireless Network Interface (WNI) is one of the most critical components for power efficiency in multimedia streaming to mobile devices. A common strategy to save power is to switc...
Jari Korhonen, Ye Wang
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