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ICVS
2003
Springer
16 years 13 days ago
VICs: A Modular Vision-Based HCI Framework
Many Vision-Based Human-Computer Interaction (VB-HCI) systems are based on the tracking of user actions. Examples include gazetracking, head-tracking, finger-tracking, and so fort...
Guangqi Ye, Jason J. Corso, Darius Burschka, Grego...
CCGRID
2002
IEEE
16 years 6 days ago
NEVRLATE: Scalable Resource Discovery
A scalable and expressive peer-to-peer (P2P) networking and computing framework requires efficient resource discovery services. Here we propose NEVRLATE, for Network-Efficient V...
Ajay Chander, Steven Dawson, Patrick Lincoln, Davi...
COOPIS
2002
IEEE
16 years 6 days ago
Efficient Querying of Distributed Resources in Mediator Systems
: This work investigates the integration of heterogeneous resources, such as data and programs, in a fully distributed peer-to-peer mediation architecture. The challenge in making ...
Ioana Manolescu, Luc Bouganim, Françoise Fa...
HOTI
2002
IEEE
16 years 5 days ago
Distributed-and-Split Data-Control Extension to SCSI for Scalable Storage Area Networks
A “Storage-Area Network” (SAN) comprises computers (“Initiators”), storage “block devices” (“Targets”), and a Controller(s). Most SANs use the SCSI protocol over v...
Yitzhak Birk, Nafea Bishara
AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
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