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CCR
2007
168views more  CCR 2007»
15 years 7 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
NGC
2000
Springer
101views Communications» more  NGC 2000»
15 years 7 months ago
Information Access in Multimedia Databases Based on Feature Models
With the increasing popularity of the WWW, the main challenge in computer science has become content-based retrieval of multimedia objects. Access to multimedia objects in database...
Arjen P. de Vries, Menzo Windhouwer, Peter M. G. A...
CN
1999
98views more  CN 1999»
15 years 7 months ago
Managing application level quality of service through TOMTEN
With the growth of mobile computing, users will have simultaneous access to multiple overlaid networks, each with Zdifferent characteristics, services and costs. This paper introd...
R. De Silva, Björn Landfeldt, Sebastien Ardon...
SIMULATION
1998
83views more  SIMULATION 1998»
15 years 7 months ago
Libraries of Reusable Models: Theory and Application
Setting up a simulation model is more than writing down state equations and running them on a computer. A lot of conceptual information about the physics and engineering aspects o...
Arno Breunese, Jan L. Top, Jan F. Broenink, J. M. ...
TITS
2002
148views more  TITS 2002»
15 years 7 months ago
A self-describing data transfer model for ITS applications
The wide variety of remote sensors used in Intelligent Transportation Systems (ITS) applications (loops, probe vehicles, radar, cameras, etc.) has created a need for general method...
Daniel J. Dailey, Stuart Maclean, Fritz W. Cathey,...
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