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SIGGRAPH
1997
ACM
15 years 10 months ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
129
Voted
ICCS
2005
Springer
15 years 11 months ago
Fast Water Animation Using the Wave Equation with Damping
A simple method for animation of water waves is presented. The two-dimensional wave equation with damping is used to obtain a finite difference scheme for height distribution. A ...
Y. Nishidate, G. P. Nikishkov
164
Voted
PG
2007
IEEE
16 years 6 days ago
Soft-Tissue Deformation for In Vivo Volume Animation
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
SIGGRAPH
2000
ACM
15 years 10 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
159
Voted
SCA
2007
15 years 8 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...