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MSV
2007
15 years 7 months ago
Visualizing the Inner Structure of N-Body Data Using Skeletonization
N-body simulations solve the n-body problem numerically and determine the trajectories of the n point masses. The result of these calculations is a huge amount of data detailing th...
Edward Dale, Hans-Peter Bischof
GAMEON
2000
15 years 7 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
WSCG
2003
219views more  WSCG 2003»
15 years 7 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
AADEBUG
1993
Springer
15 years 10 months ago
Animators for Generated Programming Environments
Animation of execution is a necessary feature of source-level debuggers. We present a framework where animators are generated from existing algebraic speci cations of interpreters....
Frank Tip
CAD
2002
Springer
15 years 6 months ago
Free-form design using axial curve-pairs
Deformation of 3D shapes usually requires the use of a deformation tool. The freeform deformation technique requires the use of a lattice of control point for deforming an object....
K. C. Hui