Sciweavers

19174 search results - page 43 / 3835
» Computer Animation Techniques
Sort
View
CAPTECH
1998
Springer
15 years 11 months ago
Motion Abstraction and Mapping with Spatial Constraints
bstraction and Mapping with Spatial Constraints ? Rama Bindiganavale and Norman I. Badler Computer and Information Science Department University of Pennsylvania, PA 19104-6389, USA...
Rama Bindiganavale, Norman I. Badler
GRAPHITE
2006
ACM
16 years 1 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
PG
2007
IEEE
16 years 1 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
SCA
2007
15 years 10 months ago
Animation collage
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Christian Theobalt, Christian Rössl, Edilson ...