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HUMO
2007
Springer
16 years 23 days ago
Semi-Latent Dirichlet Allocation: A Hierarchical Model for Human Action Recognition
We propose a new method for human action recognition from video sequences using latent topic models. Video sequences are represented by a novel “bag-of-words” representation, w...
Yang Wang 0003, Payam Sabzmeydani, Greg Mori
151
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ACMACE
2005
ACM
16 years 5 days ago
An extensible platform for interactive, entertaining social experiences with an animatronic character
The fields of human-robot interaction and entertainment robotics are truly interdisciplinary, combining the best of computer science, psychology, and mechanical engineering. Howe...
Sabrina A. Haskell, Andrew Hosmer, Eugenia Leu
CA
2002
IEEE
15 years 11 months ago
Polyhedral Object Detection and Pose Estimation for Augmented Reality Applications
In augmented reality applications, tracking and registration of both cameras and objects is required because, to combine real and rendered scenes, we must project synthetic models...
Ali Shahrokni, Luca Vacchetti, Vincent Lepetit, Pa...
SIGGRAPH
2010
ACM
15 years 11 months ago
Robust physics-based locomotion using low-dimensional planning
This paper presents a physics-based locomotion controller based on online planning. At each time-step, a planner optimizes locomotion over multiple phases of gait. Stance dynamics...
Igor Mordatch, Martin de Lasa, Aaron Hertzmann
SIGGRAPH
2010
ACM
15 years 11 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann