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AVI
2006
15 years 8 months ago
Implicit brushing and target snapping: data exploration and sense-making on large displays
During grouping tasks for data exploration and sense-making, the criteria are normally not well-defined. When users are bringing together data objects thought to be similar in som...
Xiaohua Sun, Patrick Chiu, Jeffrey Huang, Maribeth...
DEFORM
2000
15 years 8 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...
ASE
2008
135views more  ASE 2008»
15 years 6 months ago
Deriving event-based transition systems from goal-oriented requirements models
Goal-oriented methods are increasingly popular for elaborating software requirements. They offer systematic support for incrementally building intentional, structural, and operati...
Emmanuel Letier, Jeff Kramer, Jeff Magee, Sebasti&...
CVGIP
2007
187views more  CVGIP 2007»
15 years 6 months ago
Facial motion cloning with radial basis functions in MPEG-4 FBA
Facial Motion Cloning (FMC) is the technique employed to transfer the motion of a virtual face (namely the source) to a mesh representing another face (the target), generally havi...
Marco Fratarcangeli, Marco Schaerf, Robert Forchhe...
VC
2008
118views more  VC 2008»
15 years 6 months ago
Enriching a motion database by analogous combination of partial human motions
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee