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CGF
2006
198views more  CGF 2006»
15 years 6 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
POLICY
2007
Springer
16 years 20 days ago
Web Services Security: Challenges and Techniques
Web Services based computing is currently an important driver for the software industry. While several standards bodies (such as W3C and OASIS) are laying the foundation for Web S...
Anoop Singhal
GPC
2009
Springer
15 years 4 months ago
Integrity Assurance Technique Using Determinant Approach
Data integrity is an important aspect of storage security and reliability which are prerequisite for most computer systems and network applications. This paper proposes a new tech...
Jasim A. Ghaeb
PG
2003
IEEE
15 years 11 months ago
Machine Learning for Computer Graphics: A Manifesto and Tutorial
I argue that computer graphics can benefit from a deeper use of machine learning techniques. I give an overview of what learning has to offer the graphics community, with an emph...
Aaron Hertzmann