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CGF
2006
139views more  CGF 2006»
15 years 6 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
CVGIP
2006
106views more  CVGIP 2006»
15 years 6 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
IJVR
2008
135views more  IJVR 2008»
15 years 6 months ago
A 3D Pedagogical Agent Enhanced Virtual Therapy System for People with Idiopathic Parkinson Disease
The prevalence of disordered communication is particularly high in individuals diagnosed with idiopathic Parkinson disease (IPD). At least 89% of these individuals have disordered ...
Jie Yan
BC
2000
88views more  BC 2000»
15 years 6 months ago
Legged insects select the optimal locomotor pattern based on the energetic cost
The gait transition in legged animals has attracted many researchers, and its relation to metabolic cost and mechanical work has been discussed in recent decades. We assumed that t...
Jun Nishii
TOG
2012
188views Communications» more  TOG 2012»
13 years 9 months ago
Deformable objects alive!
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...