In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
The prevalence of disordered communication is particularly high in individuals diagnosed with idiopathic Parkinson disease (IPD). At least 89% of these individuals have disordered ...
The gait transition in legged animals has attracted many researchers, and its relation to metabolic cost and mechanical work has been discussed in recent decades. We assumed that t...
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...