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DIGRA
2003
Springer
15 years 11 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
CGI
2004
IEEE
15 years 10 months ago
Computer Aided Design for Origamic Architecture Models with Polygonal Representation
An Origamic Architecture (OA) is a folded sheet of perforated paper from which a three-dimensional structure "pops up" when it is opened. It is similar to a "pop-up...
Jun Mitani, Hiromasa Suzuki
CGF
2000
150views more  CGF 2000»
15 years 6 months ago
Perceptual Principles and Computer Graphics
Now that technology allows us to present photorealistic animations of scenically lit objects acting in realtime, the problem of computer graphics has changed from making displays ...
Jon May
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
16 years 24 days ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao
ICCSA
2003
Springer
15 years 11 months ago
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
Pierre Nugues, Sylvain Dupuy, Arjan Egges