Sciweavers

19174 search results - page 191 / 3835
» Computer Animation Techniques
Sort
View
TEI
2009
ACM
115views Hardware» more  TEI 2009»
15 years 11 months ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
PDSE
1998
114views more  PDSE 1998»
15 years 7 months ago
Tool Supported Specification and Simulation of Distributed Systems
We present prominent features of AUTOFOCUS, a tool prototype for the formally based development of reactive systems. AUTOFOCUS supports system development offering integrated, com...
Franz Huber, Sascha Molterer, Andreas Rausch, Bern...
CVGIP
2006
96views more  CVGIP 2006»
15 years 6 months ago
Video motion analysis for the synthesis of dynamic cues and Futurist art
This paper presents new methods for stylising video to produce cartoon motion emphasis cues and modern art. Specifically, we introduce "dynamic cues" as a class of motio...
John P. Collomosse, Peter M. Hall
SIGGRAPH
1999
ACM
15 years 10 months ago
Multiresolution Mesh Morphing
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrary topology. In particular we focus on the problem of establishing a corresponde...
Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Pe...
MM
2006
ACM
96views Multimedia» more  MM 2006»
16 years 12 days ago
Takashi's seasons
Takashi’s Seasons is a sequential live shadow puppet/video performance in which a number of interpretations of the four seasons are performed by an artist. Controlled with fishi...
Takashi Kawashima, Togo Kida, Yoshimasa Niwa