In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
Related objects may look similar at low-resolutions; differences begin to emerge naturally as the resolution is increased. By learning across multiple resolutions of input, knowle...
In this paper we present a model-based algorithm for the estimation of 3D motion and the analysis of facial expressions of a speaking person. A set of facial animation parameters ...
This paper considers learner misconceptions information which is presented to the learner in an open learner model. We suggest that specific information about misconceptions may be...