Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
This paper presents research that led to the design and implementation of an extensible and scalable software framework for the dynamic 3D visualization of simulated construction ...