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CGF
2008
165views more  CGF 2008»
15 years 6 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
TVCG
1998
197views more  TVCG 1998»
15 years 6 months ago
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
—New challenges on vector field visualization emerge as time-dependent numerical simulations become ubiquitous in the field of computational fluid dynamics (CFD). To visualize da...
Han-Wei Shen, David L. Kao
MIG
2010
Springer
15 years 4 months ago
Motion Parameterization with Inverse Blending
Abstract. Motion blending is a popular motion synthesis technique which interpolates similar motion examples according to blending weighs parameterizing high-level characteristics ...
Yazhou Huang, Marcelo Kallmann
IJVR
2006
199views more  IJVR 2006»
15 years 6 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
AAAI
2007
15 years 8 months ago
An Investigation into Computational Recognition of Children's Jokes
bstract or nonliving entities act or are described as living. And living things gain extra benefits such as animals talking. For this reason, the standard scripts are modified to a...
Julia M. Taylor, Lawrence J. Mazlack