Many compute-intensive applications generate single result values by accessing clusters of nearby points in grids of one, two, or more dimensions. Often, the performance of FGPA i...
It has been observed that even highly optimized software programs perform "redundant" computations during their execution, due to the nature (statistics) of the values a...
We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usabilit...
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...