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IPPS
2006
IEEE
16 years 12 days ago
A code motion technique for accelerating general-purpose computation on the GPU
Recently, graphics processing units (GPUs) are providing increasingly higher performance with programmable internal processors, namely vertex processors (VPs) and fragment process...
T. Ikeda, Fumihiko Ino, Kenichi Hagihara
AML
2008
124views more  AML 2008»
15 years 6 months ago
The elementary computable functions over the real numbers: applying two new techniques
The basic motivation behind this work is to tie together various computational complexity classes, whether over different domains such as the naturals or the reals, or whether def...
Manuel Lameiras Campagnolo, Kerry Ojakian
HASE
1998
IEEE
15 years 10 months ago
Combining Various Solution Techniques for Dynamic Fault Tree Analysis of Computer Systems
Fault trees provide a graphical and logical framework for analyzing the reliability of systems. A fault tree provides a conceptually simple modeling framework to represent the sys...
Ragavan Manian, Joanne Bechta Dugan, David Coppit,...
HAPTICS
2002
IEEE
15 years 11 months ago
Computationally Efficient Techniques for Real Time Surgical Simulation with Force Feedback
In this paper, we present computationally efficient algorithms for the real time simulation of minimally invasive surgical (MIS) procedures. To develop a surgical simulator for tr...
Jung Kim, Suvranu De, Mandayam A. Srinivasan
CIE
2004
Springer
15 years 6 months ago
Non-photorealistic rendering techniques for motion in computer games
Michael Haller, Christian Hänle, Jeremiah Die...